How to draw Captain Yeah in Autodesk SketchBook

Andrew Pawley is the creator of "Galaxafreaks" - A trippy adventure comic drawn in Autodesk SketchBook. In this short tutorial, he walks you through how to draw the main character- Captain Yeah. Download SketchBook, start your free trial today, and follow along!



September Hero Challenge: Kyle Runciman

If money was no object and technology infinite, how would you travel locally? Internationally? Intergalactically?

In this challenge, I want to see your concepts on transportation, with no boundaries in terms of type or design. It can be wheels, rail, wings or anything you can think of. 

Just show off your most awe inspiring mode of transportation concepts.  

Kyle Runciman


How do you participate in the Hero Challenge? Just follow these steps: 

Click to enlarge.

Download this, rise to the challenge, and draw in SketchBook! 

 Sign up for DeviantArt, if you're not already a member! All the fun is happening there.

Join the official Autodesk SketchBook group

Download the prompt and draw your image (left) . This month the challenge is to conveying motion in a still image. 

Draw your original artwork on the canvas using Autodesk SketchBook.

Add your entry to the DeviantArt Autodesk SketchBook group!



At the end of September, Kyle will pick the pieces that met the challenge the best, and give feedback on why they hit the mark. We'll feature that art right here for everyone to see!



About the artist:

Kyle is the Domain Expert for SketchBook and Content Lead for Digital Arts at Autodesk. He’s an Industrial Designer by trade and spends most of his days drawing cars and super heroes. Kyle has designed products in industries ranging from Medical to Power tools to Automotive. Check out Kyle’s DA Gallery here!





Come visit SketchBook at Fan Expo 2015 !

Our very special hometown show is almost here, and we can't wait to see your shining faces! The SketchBook team will be in full force at Fan Expo Canada from September 3rd to the 6th. Stop by booth #1038 and try out the latest Wacom technology with Autodesk SketchBook - including the Cintiq Companion and the Cintiq 27'' QHD! You know you wanna get your hands on them.


Got SketchBook questions? Team members Kyle Runicman and Renée Busse will be on deck to answer anything technical for you. Just wanna watch? Take a break from the crowds and be stunned by our professional artists as they draw before your very eyes.



We'll also have a photo booth with our friends from Pixlr, so come dressed in cosplay and show off your most awesome pose. Can't wait to see you there!



From paper to SketchBook: Robaato's digital art workflow

Robaato is an illustrator, character designer, colorist, comic artist, game developer who works for UDON Entertainment & various freelancing jobs. Check out his work on DeviantArt, and support his Patreon for more!

Like most artists in my generation, I started drawing with traditional media: pencils and paper. My first foray into digital art was playing with Adobe Photoshop 5 sometime in 7th grade, drawing with a mouse!

I remember it being extremely difficult, so I would scan my line art in and color images that way. Over time, it grew a bit wearisome, so I didn’t bother to try doing things digitally again . . . . that is until I purchased a Wacom Graphire in 2005. Having a stylus was better, but I still didn’t use it! I went back to scanning my line art in and color it in Photoshop with a mouse. Around 2008 I purchased my first Cintiq, a 12WX. At this time I was moderately proficient with using Photoshop, but I felt that drawing in it was still a chore even with a Cintiq. So I did some shopping around and tried out Sketchbook Pro.

I’ve been in love with it ever since. :)

The first, and the most important thing I love about Sketchbook is that when you open it up the interface is very clean. There are no cluttered menus or barrage of tools to distract you. It’s very comparable to taking out a blank sheet of paper. It helps you to focus on drawing, right away. And when you actually look at the minimal interface, everything that you'll need can be right there, even without needing to have the lagoon UI visible. I have all my shortcuts directly on my stylus and on my Cintiq’s Expresskeys, and it’s all second nature when I’m swapping to the ellipse tool or activating symmetry, for example.

The second thing I love about Sketchbook is that it’s very lightweight. I don’t think I’ve ever witnessed it chugging on me while I’m drawing. The drawing experience is smooth and the feedback is direct. Piggy-backing off of that, I love the way its brush mechanics work. Fine-tuning brushes to get the exact kind of stroke and testing until it’s right is no-fuss.

I can safely say that Sketchbook Pro can be used as a power painting software as much as its heavier counterparts. I take my art from concept to completion, lines to color, all in Sketchbook Pro, as I used to just draw and then go to Photoshop to color. I find myself having more fun doing everything completely in Sketchbook than anything else, these days.

Oh yeah; I also use Sketchbook and its Flipbook to create content and animate for the game I’m working on, Cryamore, and Flipbook (specifically) has been the simplest animation tool I’ve played around with thus far.

 I’m a big music buff, so there’s always some form of music playing to get me in the mood for whatever kind of illustration I’m preparing to create, be it classical to dubstep to jazz and even chiptune. I’m also really into gaming, so I like to use characters and things from games I like as guinea pigs to practice and get better overall as a visual artist.

I was initiated in UDON by doing some one-off jobs for them. They needed someone to do some emergency work and my good bud Jeffrey “Chamba” Cruz put in a good word for me. It helped how much I’ve been drawing and posting online on my own, because UDON took notice of my progress. It’s been quite unreal being able to officially draw characters from properties created by artists I grew up idolizing, and though I haven’t got a chance to do a lot now since I’m working on a game primarily, I look forward to continue working with them in the future!

As an artist, there will be times where you will feel like giving up, and there may be people who will make you feel like you should give up. Don’t even treat that as an option. If you love what you are doing as an artist, and if you create art and feel at least a little good about them (even though some things about your art can nag you), keep going!

We all hit plateaus and stagger down dips, even tripping while doing so, but there’s still one way to go: Up. It’s all a climb, and you will eventually get to your destination!


Support Childhood Cancer Awareness Month


September is Childhood Cancer Awareness Month, and we want your help in spreading a little joy in the life of a survivor.
In honor of Childhood Cancer Awareness Month, the fine folks at Rallyhood are giving inspirational cards to young fighters at Austin area hospitals—and they want to feature YOUR artwork. Deadline is September 15. Rallyhood judges will review and announce final artwork chosen on September 18.

Cards can, but are not limited to, showcasing uplifting and beautiful paintings, quotes, words, and/or kid friendly images. The sky is the limit! Rallyhood judges will review and announce chosen designers on September 18th. Rallyhood will give credit to the selected designers and has the right to approve all final art. All cards will be one sided and no smaller than 4x6.

Please refrain from profanity and copyright infringement. 

Art can be submitted with or without copy. If you would like to add some well wishes, here are a few examples to inspire you:

  • Sending you a big hug.
  • Sending you lots of love.
  • Wishing you lots of sunshine and sparkles.
  • You are my hero.
  • You're the bee's knees.
  • I think you're pretty cool.
  • You're awesome.
All ages are welcome to enter.

How to Submit Your Work:

  • Save artwork with file name as “Yourfirstname _last name_kidcancercards”
  • Email your artwork in PDF, EPS,PNG, GIF, BMP, PSD, or JPEG file format to Files should be no larger than 25 MB.
  • Rallyhood will contact you with a confirmation of your submission. Please email all additional questions to
  • Tell your friends to submit too! #KidCancerCards
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